Back to Bed

Sleepwalk on the Wild Side

Back to Bed is one of those rare puzzle games that keeps me captivated with its graphics as much as its gameplay. A true diamond in the rough, this title walks (or sleepwalks) that fine line between level difficulty and worthwhile epiphany, making it a delight to tackle. Each stage presents a challenge that perfectly scales off of the last one, meaning the pacing feels appropriate throughout the entire game.

Our protagonist, the narcoleptic Bob, likes to get up in the middle of the night (or whenever I guess) and take a little stroll through Dreamland. As an extension of Bob's subconsciousness, your job is to keep Bob safe while he walks through the Dreamland. You are represented as "Subob", a four-legged, spandex-clad version of Bob with pointy, ear-like...antennae? I'm not sure. Maybe you're Bob's spirit animal.

Bob and Subob

Bob will slowly walk straight forward until he hits an object, at which point he will turn clockwise. If Bob walks off the edge of a level, he mercifully drops right back into his starting spot and continues walking. You can't stop Bob yourself, he will walk right through you, but you can place down giant apples to get him to turn. As the levels progress, you will eventually get to use flat sardines to bridge gaps for Bob to walk across. Yes this game is weird, but delightfully weird.

The real star of the show is the incredible, eye-popping level design and art style. Somewhat reminiscent of Monument Valley, the platforms and parapets are crafted in the image of an M.C. Escher painting, meaning sometimes you will find yourself walking on the walls (or re-examining your perspectives) in order to solve puzzles. Layered on top of this are visual elements you would typically see in a Picasso piece, and this combination creates a stunning, living world that is just as fun to look at as it is to play on.

Back to Bed Level Design

After you get the hang of guiding Bob around, the game starts to throw "enemies" at you that will wake Bob up if they come into contact with him, which will...kill him? The game seems to imply that if Bob wakes up before he gets to bed then he will perish, but really all it does is make you restart the level. The only downside to restarting a level is you have to pick up and set your objects again, which isn't much worse than when Bob falls off the edge.

Some of these enemies can be destroyed, some cannot, and some manifest based on what square Bob is standing on. None of them add too much trouble to completing a level, but some achievements can only be obtained by interacting with them in one way or another. 

Back to Bed Cut Scene

There are cut scenes, but as far as what they are trying to accomplish, I can't be sure. There really isn't a story outside the explanation of the mechanics, but I guess it would seem odd if there were no context to what Bob is doing. It never really advances any kind of plot though.

Overall, I enjoyed my time, however brief, with Back to Bed. If the levels were stark or bland, it wouldn't have nearly the same effect on me, and I can't see myself playing it again, but for the price asked it contains just enough value to recommend as a unique spin on the genre.

Score 8 out of 10

The art style combination is reason enough to play this game through.

The soundtrack is a perfect trippy mix of watery ambiance, with echoey dreamscape sounds, and the narrator's backwards-record voice effect is the cherry on top.

I don't want to say the game is "easy", but there was only one level that I had to get outside help to complete. There are Nightmare versions of the levels to unlock though.

Controller is highly recommended, controls are responsive enough, sometimes you will get stuck on wall stairs or edge corners.

The game is just too short. You can play the Nightmare versions of the levels but it felt like I completed the two sections fairly quickly.

PROS / CONS

  • Amazing art style
  • Unique approach
  • Fast forward button for slow Bob
  • Completing a level makes you feel smart
  • WHALE TRAIN
  • Too short
  • Not much replay value
  • Attempt at plot falls flat
  • Harbour Hazards Level 14

KEYS AVAILABLE: NONE