Fae Tactics is a tactical game that seems to be inspired by FFT, but this is only aesthetically, as it has its own mechanics and systems that make it quite unique. Set in a chaotic world, our protagonist -Peony- is a young witch, something unusual in both worlds, and she is on a quest to find her mother and help those she encounters along the way.
Looking for trouble
We are immersed in a merged world, one of humans and another of magical beings—Fae—and although years have passed since this merger, they do not completely trust each other. During our quest we will meet new allies and and helping the locals will help us discover new locations and learn about how humans and fae coexist.
As we progress through the story, we will unlock new areas and new routes in the areas we have already unlocked. One problem they don't mention is that some events have certain requirements, such as a specific day or specific items. This can cause you to lose temporary items or even units.
Fighting and planning
As with any tactical game, we must plan our strategy before and during battle. The game has multiple mechanics to consider, which is good but also a little overwhelming.
Elements: depending on the element, one unit is more effective at damaging others, although not necessarily at receiving damage, as there is another system there, which makes it a little confusing (the good thing is that you can open a table at any time).
Units: also divided into two parts; your group (Peony+2), which has stats and equipment to manage, and your summons, fallen enemies that you can use. There is a limit according to your summon, so you can have several or a very strong one.
During battles, the elements not only affect damage received and to be received, but units can also react to attacks, curse, support an ally or themselves; these also depend on the element.
Additionally, we also have a memory mini-game that can give us some -really necessary- buffs.
Enemies and technical aspects
If there is one issue I must highlight about Fae Tactics, it is the AI. In large scenarios, it does not decide to advance but rather stays in position until you are close enough to attack you. Most of our units have little mobility, which makes the games very long (bearing in mind that enemy leaders can summon more units over time). On the other hand, in small areas and against elements that are not effective, they will still give you a good fight, which will always put you to the test.
In terms of technical aspects, I only encountered one problem, but it was a recurring one: the game crashes at certain moments, forcing you to restart the level. (Reading forums, it seems that this happens with certain combo combinations, but it was never fixed.)
Is it recommended?
Maybe, it may not seem like it, but the game is challenging and has a lot of content. So many mechanics (way more that i mentioned) can make it seem overwhelming, but it's not. If you've already played more well-known tactical games and want more of the genre, this is a solid option.
AUTHOR INFORMATION
Good tactical game, but the AI can make sessions very long.
Nice pixel art reminiscent of the GBA era and a good variety of settings.
PROS / CONS
- Challenging levels
- Highly customizable party
- Interesting story
- Lots of side missions
- Very statical AI
- Softlocks
- Lots of missables events/items


