Adventure Time: Pirates of the Enchiridion

Adventure through the Land of Ooo!

As a long-time admirer of Adventure Time, I could not help but feel really enthusiastic about exploring "Adventure Time: Pirates of the Enchiridion" and checking out how it pictures the fanciful world of Finn, Jake, and the Land of Ooo. My primary view is a combination of appreciating the game's fascination and beauty, which is however, lessened by some considerable shortcomings in gameplay and polishing.

Visuals: 8/10
Right away, the style got me hooked. It's a cool, bright take on the cartoon's look. The 3D is great at showing off the fun world, so just walking around is a blast. The people look full of life, and the places, even when they look alike, are still cool. The movements can be kinda strange sometimes, which kinda sucks, but overall, the looks are a win. They make the world feel like it should, which fans and newbies will both like.

Exploration & Open World: 6/10
The game lets you check out different islands and spots. But it feels more like a bunch of small places linked together than one big world. They use the same spots a lot, just a little bit different, which you see fast, making seeing everything little boring. The open-world thing feels kinda empty; there are side tasks, but they're not that interesting. It's more like a tour than anything else, which stinks since they could've done so much since it's Adventure Time.

Gameplay & Combat: 5/10
The fights, where you take turns, are okay, but nothing amazing. Each person has some moves you can make stronger, and fights are easy. The game reduces to an easy experience when you unleash some of the great abilities and I getting caught in a non-strategic and monotonous combat routine. Though it is serviceable, still it is not very impressive. The mechanics used in the game seem to be in favor of easy-going nature, thus they might work for the younger crowd or players that look for soft experiences, but in my case it made me feel like I was not met with the challenge I wished and the complexity of the game was not enough.

Character & Quest Design: 7/10
There are lots of characters from the show, which is fun. The talk and jokes feel right, and some tasks have cool stuff that fans will get. The interrogation system where players have to choose between "good cop" or "bad cop" options gives the scenario a little bit of extra taste, but it is easy as well—most of the time the game simply shows the "correct" choice at once, thus taking away any real decision-making impact. It is a nice gesture, but it does not contribute much to the plot.

Polish & Technical Aspects: 4/10
This is where the game has problems. I saw some small mistakes: people going through things, things shaking, and getting stuck or falling. Although these problems are minor, they are easily noticed and they tend to create impression that the game was not ready for release and still needed polishing. The characters' movements can be unnatural and some scenes lack continuity, and this ultimately contributes to making the whole experience less enjoyable. The game gives off an impression of being somewhat hurried in terms of the final touches.

Overall: 6.5/10
Adventure Time: Pirates of the Enchiridion is a neat game that looks good and feels like the show. It's a simple thing that families can play together, and fans will dig it for the jokes and characters. But how it plays is shallow, and it has mistakes that make it worse. If you love to play a hard RPG, then you might not like this, but if you love the show and want something fun and bright, give it a try. Just know that it's more of a simple thing than big, awesome game.

Score 6.5-orig out of 10

PROS / CONS

  • Charming art style faithful to the series
  • Humorous and engaging storyline
  • Fun turn-based combat mechanics
  • Familiar characters and locations
  • Family-friendly content
  • Repetitive gameplay at times
  • Short overall length
  • Some puzzles can be frustrating
  • Limited replay value
  • Basic graphics compared to modern standards