Lord of the Rings War in the North

The Lord of the Rings: War in the North – Review

🎮 Game Information

 

  • Developer: Snowblind Studios
  • Publisher: Warner Bros. Interactive Entertainment
  • Engine: Snowblind Engine
  • Release Date: November 2011
  • Platforms: PC, PS3, Xbox 360
  • Genre: Action RPG / Hack-and-Slash
  • Mode: Single-player & 3-Player Online/Local Co-op

⚔️ Introduction

 

War in the North heads down a path that stands apart from most Lord of the Rings stories we see. You do not trail after Frodo or the rest of the group. Instead, the game lets you control a trio of warriors who fight against Saurons forces in the north. I finished the entire campaign playing with a partner in co-op mode. I also gave the solo version a full try on my own. This review follows the same setup as the ones before it. Longer parts make up the main body. Unique emojis add some flair along the way. The whole thing reads like it comes from someone who saw the story through to the end.

📖 Story & Atmosphere

 

The story centers on Eradan as a ranger, Andriel as an elf mage, and Farin as a dwarf warrior. They operate in the shadows to take on Agandaur, who serves as one of Saurons key lieutenants. This tale slots right into Tolkiens established timeline. It avoids any canon breaks. Cameos from big Lord of the Rings figures like Aragorn, Elrond, Bilbo, and Legolas come across as organic. They do not seem pushed in at all.

One standout aspect of the game involves its atmosphere. The overall tone leans darker and more brutal compared to the movies. Even so, it holds onto that classic Tolkien flavor through solid world-building. Places such as Fornost, the Ettenmoors, Mirkwood, and Mount Gundabad draw players in deeply. Each spot looks and feels unique in its own way. The experience captures what it is like to push into those wilder, overlooked corners of Middle-earth.

That said, the plot comes off as fairly straightforward. Players find it fun enough to follow along. Still, it falls short of the deep emotions or grand scale found in the core Lord of the Rings saga. The characters prove likable in their roles. Yet they lack the lasting impact needed to stir real feelings.

🕹️ Gameplay

 

This is a straightforward but satisfying action-RPG. Combat mixes hack-and-slash with light RPG elements:

  • Heavy/Light attacks
  • Ranged weapons
  • Finisher executions
  • Special abilities unique to each class
  • Looting, crafting, and gear upgrades

Co-op mode really makes the game stand out. The trio setup feels nicely balanced. Combining those abilities just works so well. Solo play gets by okay. It is clearly not as good though. The companion AI comes off as only acceptable. Some encounters end up dragging on longer than they need to.

Combat has this solid weight to it. It stays pretty energetic most of the time. Things can get repetitive now and then. Enemy waves tend to blend into each other after a while. Certain boss fights lean too much on just spamming attacks. They do not always use clever mechanics. Still, the battles can flow smoothly when they hit that rhythm. They flow really well in those moments.

🎨 Visuals

 

The game has a gritty, rugged look fitting for its tone. Character models and animations hold up decently for a 2011 title, and environments are atmospheric with strong lighting in caves, snowy fields, and forests.

But textures are often muddy, NPC faces can look stiff, and many cutscenes feel low budget. It’s functional, but not visually impressive today.

🔊 Audio

 

The soundtrack channels Howard Shore’s LOTR style without copying it outright, heroic brass, somber strings, and ambient forest/battle sounds.

Voice acting is surprisingly good, with solid performances for all three protagonists. Sound effects during combat, axe impacts, arrows flying, spell bursts help keep fights satisfying and punchy.

🐞 Bugs & Issues

 

The game works, but not flawlessly. Some issues I encountered:

  • Pathfinding bugs where companions get stuck
  • Occasional crashes on PC, especially during loading screens
  • Audio sometimes desyncs during cutscenes
  • Hit detection becomes inconsistent in crowded areas

Nothing game-breaking, but frequent enough to notice.

🔁 Replayability

 

With three playable characters, co-op, and multiple combat styles, there’s some replay value. But the mission structure and repetitive combat limit long-term motivation. Most players will finish the story once, maybe try a second run with friends, and move on.

🔚 Final Verdict

 

The Lord of the Rings: War in the North is a flawed but enjoyable action-RPG with fantastic co-op, atmospheric locations, and a tone that complements the LOTR universe nicely. Tho the visuals and bugs hold it back, it’s still a fun, satisfying adventure especially with friends.

Not the best LOTR game, but arguably one of the most underrated.

Score 7.5-orig out of 10

PROS / CONS

  • Great LOTR atmosphere and lore
  • Fun, crunchy hack-and-slash combat
  • Excellent co-op gameplay
  • Darker tone of Middle-earth is refreshing
  • Solid voice acting and music
  • Repetitive encounters
  • Companion AI is mediocre
  • Visual aging and rough cutscenes
  • Technical bugs and co-op instability
  • Story is enjoyable but not exceptional