 
I regret spending points on this game. When I first looked at it, I thought, "Oh, a good tactical turn-based game." It was not turn-based; if it were, it would be a decent game.Okay, here’s how it went: I went through the tutorial and learned about waypoints, orders you can give to your unit, or orders you can assign to a unit after it reaches a waypoint. I also learned how shooting works, how the preview turn works, etc. I was ready for my first mission. Of course, as the proverb goes, "The first pancake is always a mess." I planned; I gave orders to pick a position and wait to shoot at said position. I got to the cover right at the wall before our target and got shot.I managed on the second try. However, I realized one thing: shooting fecking sucks in this game.
 
It does not work the way I want it to work. I mean, put my unit in a covered position, order to look in the direction, and shoot the enemy in sight. I click preview, and everything looks fine. I press execute and get my whole team wiped. Why does this happen? This isn't how the tutorial showed it. I rage quit on the second mission. I tried it 5 times and failed all the times. The "everyone moves in real-time" shtick doesn't work. It's the same reason why people hate Alpha Anti-Terror. Enemies do not stand like they did in the tutorial; they flank and shoot you, and they react faster than your units. The only good point about this game is the design of the characters and nothing else.
 

 
              

 
           Looks okay, characters design is okay
                                        Looks okay, characters design is okay
                   Garbage
                                        Garbage
                  